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Though Mind Simulation Lab has worked with voice actors, Geralt’s voice was created through the use of free audio tracks meshed with another voice. That is why we need the advanced technology of voice parodying.”
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It would be strange if, in that case, they spoke with a different voice.
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“And since they form their answers independently and remember new facts, it’s impossible to voice it all in advance. “We create digital versions of voices so that live NPCs can answer questions from players, outside of story missions, with the same voice,” he says. The CEO of Mind Simulation Lab, Leonid Derikyants, explains to me via email why such technology is needed in gaming. CyberMind provides the information used - for example, Geralt’s knowledge of the many monsters he encounters in The Witcher series - and CyberVoice gives that understanding a voice. CyberVoice is the product of the Russia-based Mind Simulation Lab, which is also behind CyberMind, which uses AI to form digital personalities for non-playable characters (NPCs) that gamers interact with. The pseudonymous modder behind the A Night to Remember project used software called CyberVoice to create new dialogue and voice lines for Geralt.
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“It is sad to think that if AI voices become good enough to be widely used,” she says, “then those opportunities will decrease again.” With ever-improving technology and affordable internet, there’s been a boom in voice acting that can be done from home, and, as Winter tells me, competition is pretty fierce. “There’s the kneejerk concern of ‘It’s going to take our jobs,’ and I do believe, in some cases, that will happen,” Natalie Winter, a voice actor in games such as Assassin’s Creed: Valhalla, tells me via DM. Naturally, these sorts of advances make video game voice actors nervous.
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